The mission objective for Blok Copy is simple; the playfield contains seven distinct designs of tile arranged into columns of five and, at the start of each level, those tiles are shuffled around; the operator must then reorganise those tiles to resemble their starting order to unlock the stage and progress to the next until all ten levels have been re-synchronised. The game is controlled with a joystick in port 2, just moving the stick controls the cursor and moving with the fire button held down will shuffle the currently selected row or column.
This PETSCII version of Blok Copy came about by accident; the first step to building the C64DTV2 version was taking the PET code and converting it to the C64 - during that process, Jason pushed in a previously unused tune by Marc and this is the result. This probably seems a somewhat redundant release since the C64 version has a hidden PETSCII mode as well, but it seemed a shame to leave it just festering in a work directory when a couple of the play testers felt it should be released.
Trivia: To enable the "hidden" colour PETSCII mode, move the joystick right on the titles page - pushing left will disable it again.