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 Kikstart C16 cartridges[posted by TMR on 18 Jul 2008] 
Recently that nice James over at RGCD badgered persuaded T.M.R that cramming Kikstart C16 down to fit into an 8K cartridge would be a good idea. In fact, it would seem that it really was a good idea despite T.M.R's reluctance (not enough to stop him doing the code and spending a few days trying to remember how auto-starting cartridges work) and there has been a significant amount of interest to the point where Retro Gamer printed a news item about the cartridges in issue 53 (in the "retro radar" section on page 8, for those wanting to see how the boxes look) but there's a link to this website at the end of the piece and... umm, we don't actually sell the carts!

Kikstart C16 is freely available from this site as a download if you click the link at the start of this sentence in fact, but those who want to purchase it should ponder over to RGCD and nag them (or wait until it appears in the shop!)
 So where did the rest 2007 go...?[posted by TMR on 08 Mar 2008] 
Woohoo! Here's the first Cosine release for 2008 and it's a case of "new year, new format" since it's our very first title for the Commodore PET, in particular for 8K machines with 40 column screens. Blok Copy is an action puzzler where the playfield gets scrambled and the player is then given control and a finite amount of time in which to straighten things out. The design and code were both by T.M.R and the game features graphics (well okay, screen layouts since the PET can't redefine it's characters) by Bizzmo and T.M.R along with a slightly screechy cover of "End Theme", some in-game sound effects and jingles that T.M.R had a go at producing which rely on a hardware hack to add sound to the otherwise mute PET.
 More new stuff to play![posted by TMR on 25 Aug 2007] 
So if we were to say that there was a new release from Cosine called Kikstart C16 but that it's a C64 release, would that be confusing...? Okay, explanations are probably in order; on the 264 series, the game Kikstart isn't the two player split-screen affair seen on the other 8-bits, instead it's a single player race against time through the levels, jumping obstacles, avoiding airborne hazards and collecting bonuses by popping balloons! C16 gamers have always enjoyed playing it and so have we, because of that it's now possible for C64 fans to enjoy it as well!

The original code and graphics are by Shaun Southern from the original whilst the conversion, optimisation and in-game sound were produced by T.M.R. This is the first release with an all-new Cosine intro as well, with code and grahphics by T.M.R and featuring a previously unreleased piece of music by Odie.
 New stuff to play![posted by TMR on 20 Aug 2007] 
It's been breeding again...! That Cosine game that seems to be on half the platforms out there has just been released on yet another format, as we happily present the party version of Reaxion GBA that took the second prize at Buenzli 16 over the weekend. All code was done by Widdy, the graphics by T.M.R and the music by Bexta/Afy/PinkBitz. So there we have not only the first Cosine release for the Gameboy Advance, but the Reaxion world invasion continues it seems...!
 What year is it...?[posted by TMR on 01 Jan 2007] 
Just a teeny little one-parter of a demo to "celebrate" the start of the new year and possibly grab the highly coveted accolade of first release of 2007... or possibly not, but very few people really worry about such things...! Paradigm was stuck together in a minor panic by T.M.R, Odie and Motion in the last few days of 2006 - pretty, isn't it?
 Litte bit of catching up![posted by TMR on 11 Dec 2006] 
Nothing new on the release front to report (although there are several projects on the go right now) but I've been more than a little lax regarding the memberlists lately; Cosine has gained three new members! First off there's Jeff who, of course, joins us as a C64 musician but also as a C64 programmer since he'd like to try some demo code. Secondly we have the delightful company of Mermaid, who codes, does graphics and composes music over a large number of formats. And last but certainly not least is Widdy, probably best known on the C64 as being part of the legendary Genesis*Project and joining us as a coder and graphics bod on the C64 and Gameboy Advance.
 You shall have a fishy...[posted by TMR on 23 Oct 2006] 
Bloody hell! Another new graphical release from Cosine in the space of the last five weeks? Yes, Bizzmo strikes again with an FLI picture released just to see it finished and out-and-about. This time it's called Grandma Has Gone Fishing and, as Bizzmo himself explains, we've all got Mirage/Focus to blame for the title! Somehow, this release run has to grind to a halt eventually... doesn't it?
 Cosine go mad at X[posted by TMR on 15 Oct 2006] 
Well sadly, we didn't all get to actually go mad at the party itself, but there have been some new releases there from Cosine and that's almost the same thing... at least, that's what most of the members have been telling themselves and it'll probably take several years of counseling to convince them otherwise. Anyway, back to the important matter of releases; today we have Bizzmo's excellent graphics entry called Wool On Her Mind and a neat onefiled demo from T.M.R, Bizzmo and Intensity called For Teh Win. What more could you want on a Sunday morning apart from something for the hangover?
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