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 Let us introduce...[posted by TMR on 16 Nov 2014] 

Macro Sleep is a newly-released entry into the Intro Creation Competition 2014 (arranged by Didi/Laxity at the CSDb), coded by T.M.R and with music from Sack.

 A Change Of Style[posted by TMR on 27 Jul 2014] 

So the Cosine website was showing it's age. It was a pain to update and there were a couple of bugs in the PHP and those seemed like good enough reasons to rip the entire thing apart to make it better than it was. Better, stronger, faster. Okay, so there are a few products that have moved to a new URL in the process as specific areas for the C64DTV and Commodore Amiga were added, but the bulk of the addresses should remain constant for websites linking to us and we now have the option of properly adding music and graphics releases as well.

There's also a couple of "new" games in there too, both for the C64; Lunar Blitz RX is a shiny new reworking of the original Lunar Blitz which has been modified to match the Atari 8-bit version released at the start of 2014. Warflame RX isn't quite as new, but hasn't previously been added to the website or made available online - it's the reworked version of the original Warflame that was released by Cronosoft in 2006.

 Fifteen Of One[posted by TMR on 16 Mar 2014] 

We've just added two new Atari 8-bit demos during the 2014 iteration of Forever. The first won the Atari 8-bit demo competition and is the slightly earnest 15 Shades Of Grey which is a dentro that uses a couple of the machine's 80x192 pixel modes with, unsurprisingly, the colours all set to grey. The second is the more frivolous 15 Hues which tries to be amusing by claiming to be all of the register writes that weren't used for 15 Shades. In both cases the code and graphics were by T.M.R, with Bex/Slipstream and Sack providing music for 15 Shades and 15 Hues respectively.

 Bombs Away, Chaps![posted by TMR on 01 Jan 2014] 

There has been an Atari 8-bit version of Lunar Blitz based on the same C64 disassembly as the C16 and VIC 20 versions which has been sitting around for nearly nine years, but, apart from an occasional showing "live" at events, it hasn't seen the light of day. That's now sorted after a couple of days fixing up and improving the code for release on the 2014 New Years Disk - happy new year and all that gubbins!

 Where'd the scrolling go?[posted by TMR on 01 Dec 2013] 
2013 has been a fairly busy year by Cosine's standards and Vallation 16K is the third game to be released. The game is a Cybernoid-inspired flip screen shoot 'em up with over seventy screens crammed into 16K for the 2013 iteration of RGCD's 16K Cartridge Competition and, despite the small initial memory footprint, will still take a seasoned player nearly ten minutes to play through!
 Further voyages to the big black yonder[posted by TMR on 27 Oct 2013] 
Another year, another shoot 'em up for the ABBUC competition! Blast off to save the galaxy by destroying the evil, planet-destroying mining dreadnoughts in our latest Atari 8-bit game, a vertically scrolling blaster called Battle Eagle. Features include backgrounds drawn in 4:1 ratio pixels using sixteen shades, multiplexed hardware sprites using expansion to match the pixel ratio of the backgrounds and music composed by Sascha "Der Luchs" Lubenow.
 You spin me round[posted by TMR on 01 Jan 2013] 
The last Cosine release of 2012 was Epic Realtime for the Gameboy Advance; the story behind this release is explained in more detail at the far side of that link but, basically, it and all of the other iterations was done to play with a bug at Pouet.

We've also got around to adding the 2011 release Blok Copy and as a little New Year bonus the previously unreleased Blok Copy - PETSCII Edition has been cleaned up for release, so it accidentally becomes Cosine's first release of 2013!
 Into the big black yonder[posted by TMR on 18 Nov 2012] 
It's already available from the various Atari 8-bit download sites and from the appropriate thread at Atari Age, but we've now got a proper entry on the Cosine website for T.M.R's Atari 8-bit horizontally scrolling shoot 'em up Callisto. This game was entered into the yearly ABBUC Software Competition and came second and has received quite a bit of positive feedback from the Atari community. Which is nice.

We've also managed to scrape our second Amiga demo Liquidize It off an ailing floppy disk to make it available for download; the demo is available as files for hard disk users or as an ADF image. The archive for Reaxion on the Amiga has also been upgraded to add an ADF image.
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