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 Need... coffee![posted by TMR on 11 Apr 2016] 

It was only a few weeks ago that we released MD201603 but now we'd like to present MD201604 - a "bog standard" demo on the C64 with code by T.M.R, new music by Odie and text from the same and Enigma which was put together during a little four person internal Cosine meeting yesterday. A good time was had by all and, although Kryten couldn't stay long, he hopes to get back to doing 8-bit things soon.

 More wibbly scrolling for your money[posted by TMR on 31 Mar 2016] 

The months are just flying by at the moment and, since the end of March is nearly upon us, here's MD201603 for your delight and delectation. Code and the character set are by T.M.R but, in a first for the Monthly Demo series at least on the C64, this one has shiny new graphics and music from aNdy! And we're pleased to announce that he's also taken the very questionable bold step of signing his life away to join Cosine - nice to have you on board!

Finally, there's more news from Odie's music studio; the latest piece to receive the remixing treatment is the main theme from our 16K cartridge game Vallation 16K and it sounds very nice as well! Why not have a listen over at Soundcloud.

 So we were asked to write an intro...[posted by TMR on 01 Mar 2016] 

Adrian at newly-minted Twitch channel Gamerz Xtreme wanted a custom-written intro that he could edit the scrolltext for and T.M.R came up with some oldschool raster bars and cosine movements. Gamerz Xtreme Intro is the release in question, stuffed full of rasters and using an old 4-Mat tune that felt appropriate since it's a remix of Rob Hubbard's Crazy Comets.

Odie has been busy as well, along with producing the sample loop used in T.M.R's side project release Macro Clone Cafe, he's also come up with a gorgeous new version of his piece A Sporting Chance - Cosine fans will also know it as the music from Blok Copy!

 It's February... or it was, at least![posted by TMR on 01 Mar 2016] 

MD201602 just squeaked out into the wild before midnight even if this news item didn't! The code and graphics were by T.M.R with music from Sack and it has DYCP scrollers because everybody loves those... right? They do "wrap" around some raster bars if that helps!

 Should old aquaintance... something or other?[posted by TMR on 01 Jan 2016] 

It's that time of year again... the beginning! And to celebrate something or other, here's the first Monthly Demo release of 2016 called, unsurprisingly, MD201601 with some pretend fireworks and a great piece of music by Miker (thanks very much again for letting T.M.R use it!)

 The weather outside is frightful[posted by TMR on 25 Dec 2015] 

Because you've all been bad little girls and boys, MD201512 - Humbug is a blatant and quite frankly depressing attempt to cash in on the rampant Christmas consumerism going on around us; don't forget to stock up on mince pies and tinsel before watching!

 An Apple a day[posted by TMR on 15 Dec 2015] 

We've been meaning to get something released on the Apple II for ages now, so Septic was quite a long time coming! It isn't a spectacular release, but plays a reasonable rendition of Martin Galway's one channel "idle" music from C64 game Microprose Soccer on the beeper. The source is available from T.M.R's Github account for anybody who fancies trying to compose with it.

 Aren't we forgetting something...?[posted by TMR on 30 Nov 2015] 

T.M.R almost forgot to release the now "traditional" Montly Demo for November 2015 to the point where he was literally hammering code together until 11pm this evening! It's a small one file release and almost certainly could be pared down into a crack intro, but MD201511 is now available to download and features some good music that was composed years ago by T.L.F..

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