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Welcome to the official web home of Cosine. This site is "maintained" and hosted by The Magic Roundabout and is balanced on an overworked Pentium 3 that is running Apache web server and PHP 5, located somewhere in Leeds, U.K. To view the Cosine products on this site, either select a format from the menu (selecting D for Demos, G for Games or T for Tools next to the format will list those categories) or the chronological list page for a chronological list.

 SO WHERE DID THE REST 2007 GO...? [ posted on 8th March 2008 ] 
Woohoo! Here's the first Cosine release for 2008 and it's a case of "new year, new format" since it's our very first title for the Commodore PET, in particular for 8K machines with 40 column screens. Blok Copy is an action puzzler where the playfield gets scrambled and the player is then given control and a finite amount of time in which to straighten things out. The design and code were both by T.M.R and the game features graphics (well okay, screen layouts since the PET can't redefine it's characters) by Bizzmo and T.M.R along with a slightly screechy cover of "End Theme", some in-game sound effects and jingles that T.M.R had a go at producing which rely on a hardware hack.

 MORE NEW STUFF TO PLAY! [ posted on 25th August 2007 ] 
So if we were to say that there was a new release from Cosine called Kikstart C16 but that it's a C64 release, would that be confusing...? Okay, explanations are probably in order; on the 264 series, the game Kikstart isn't the two player split-screen affair seen on the other 8-bits, instead it's a single player race against time through the levels, jumping obstacles, avoiding airborne hazards and collecting bonuses by popping balloons! C16 gamers have always enjoyed playing it and so have we, because of that it's now possible for C64 fans to enjoy it as well!

The original code and graphics are by Shaun Southern from the original whilst the conversion, optimisation and in-game sound were produced by T.M.R. This is the first release with an all-new Cosine intro as well, with code and grahphics by T.M.R and featuring a previously unreleased piece of music by Odie.

 NEW STUFF TO PLAY! [ posted on 20th August 2007 ] 
It's been breeding again...! That Cosine game that seems to be on half the platforms out there has just been released on yet another format, as we happily present the party version of Reaxion GBA that took the second prize at Buenzli 16 over the weekend. All code was done by Widdy, the graphics by T.M.R and the music by Bexta/Afy/PinkBitz. So there we have not only the first Cosine release for the Gameboy Advance, but the Reaxion world invasion continues it seems...!

 WHAT YEAR IS IT...? [ posted on 1st January 2007 ] 
Just a teeny little one-parter of a demo to "celebrate" the start of the new year and possibly grab the highly coveted accolade of first release of 2007... or possibly not, but very few people really worry about such things...! Paradigm was stuck together in a minor panic by T.M.R, Odie and Motion in the last few days of 2006 - pretty, isn't it?

[ The most recent 4 of 38 news items available | view all news ]

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